OSG嵌入QT的简明总结

sportcar365 📅 2025-07-25 18:06:38 ✍️ admin 👀 7022 ❤️ 794
OSG嵌入QT的简明总结

目录1.解决方案2.存在问题1) 警告提示2) 多线程问题3) 其他

1.解决方案

不得不说关于OSG的资料实在太零散了,搜索了很多关于OSG在QT下的解决方案,都是各有各的说法,有的说的不是很清楚,有的已经过时了。这里提供一下自己的解决方案吧。

在远古的OSG里面,应该是提供对QT的支持的;不过应该是由于QT版本变动比较大,现在的OSG版本应该已经没有了。但是在GitHub上又有了新的osgQt项目(地址:https://github.com/openscenegraph/osgQt )用来解决这个问题。

osgQt是个简单的小项目,其实没有必要额外的编译,最核心的是个名为GraphicsWindowQt的类,只需要复制GraphicsWindowQt.h和GraphicsWindowQt.cpp到QT工程里面就可以使用了。同时osgQt给出了一个名为osgviewerQt的样例,也仅仅只是个cpp文件。结合两者,一个简单的示例就出来了。

QT工程如下:

编译运行后如下:

2.存在问题

1) 警告提示

上述项目直接运行,会出现诸如“QOpenGLContext::swapBuffers() called with non-exposed window, behavior is undefined”的警告。查阅网上的英文资料,大意说是因为OpenGL环境未初始化产生的。在osgviewerQt中绑定了一个定时器,每隔10ms就调用frame()来绘制一帧,而这个定时器是在构造函数的时候就开始调用了,没有等待QT中OpenGL环境的生成。在这里我把定时器的部分给改进了一下,等待OSG的环境初始化完成在启动定时器,这个警告就没有了。osgviewerQt改进后的代码如下:

#include

#include

#include

#include

#include

#include

#include

#include "GraphicsWindowQt"

#include

class ViewerWidget : public QWidget, public osgViewer::CompositeViewer

{

public:

ViewerWidget(QWidget* parent = 0, Qt::WindowFlags f = 0, osgViewer::ViewerBase::ThreadingModel threadingModel=osgViewer::CompositeViewer::SingleThreaded) : QWidget(parent, f)

{

setThreadingModel(threadingModel);

// disable the default setting of viewer.done() by pressing Escape.

setKeyEventSetsDone(0);

QWidget* widget1 = addViewWidget( createGraphicsWindow(0,0,100,100), osgDB::readRefNodeFile("D:/Work/OSGBuild/OpenSceneGraph-Data/cow.osgt") );

QWidget* widget2 = addViewWidget( createGraphicsWindow(0,0,100,100), osgDB::readRefNodeFile("D:/Work/OSGBuild/OpenSceneGraph-Data/glider.osgt") );

QWidget* widget3 = addViewWidget( createGraphicsWindow(0,0,100,100), osgDB::readRefNodeFile("D:/Work/OSGBuild/OpenSceneGraph-Data/axes.osgt") );

QWidget* widget4 = addViewWidget( createGraphicsWindow(0,0,100,100), osgDB::readRefNodeFile("D:/Work/OSGBuild/OpenSceneGraph-Data/fountain.osgt") );

// QWidget* popupWidget = addViewWidget( createGraphicsWindow(900,100,320,240,"Popup window",true), osgDB::readRefNodeFile("D:/Work/OSGBuild/OpenSceneGraph-Data/dumptruck.osgt") );

// popupWidget->show();

QGridLayout* grid = new QGridLayout;

grid->addWidget( widget1, 0, 0 );

grid->addWidget( widget2, 0, 1 );

grid->addWidget( widget3, 1, 0 );

grid->addWidget( widget4, 1, 1 );

setLayout( grid );

//connect( &_timer, SIGNAL(timeout()), this, SLOT(update()) );

//_timer.start( 10 );

}

QWidget* addViewWidget( osgQt::GraphicsWindowQt* gw, osg::ref_ptr scene )

{

osgViewer::View* view = new osgViewer::View;

addView( view );

osg::Camera* camera = view->getCamera();

camera->setGraphicsContext( gw );

const osg::GraphicsContext::Traits* traits = gw->getTraits();

camera->setClearColor( osg::Vec4(0.2, 0.2, 0.6, 1.0) );

camera->setViewport( new osg::Viewport(0, 0, traits->width, traits->height) );

// set the draw and read buffers up for a double buffered window with rendering going to back buffer

camera->setDrawBuffer(GL_BACK);

camera->setReadBuffer(GL_BACK);

camera->setProjectionMatrixAsPerspective(30.0f, static_cast(traits->width)/static_cast(traits->height), 1.0f, 10000.0f );

view->setSceneData( scene );

view->addEventHandler( new osgViewer::StatsHandler );

view->setCameraManipulator( new osgGA::MultiTouchTrackballManipulator );

gw->setTouchEventsEnabled( true );

return gw->getGLWidget();

}

osgQt::GraphicsWindowQt* createGraphicsWindow( int x, int y, int w, int h, const std::string& name="", bool windowDecoration=false )

{

osg::DisplaySettings* ds = osg::DisplaySettings::instance().get();

osg::ref_ptr traits = new osg::GraphicsContext::Traits;

traits->windowName = name;

traits->windowDecoration = windowDecoration;

traits->x = x;

traits->y = y;

traits->width = w;

traits->height = h;

traits->doubleBuffer = true;

traits->alpha = ds->getMinimumNumAlphaBits();

traits->stencil = ds->getMinimumNumStencilBits();

traits->sampleBuffers = ds->getMultiSamples();

traits->samples = ds->getNumMultiSamples();

return new osgQt::GraphicsWindowQt(traits.get());

}

// virtual void paintEvent( QPaintEvent* /*event*/ )

// { frame(); }

//定时器事件

void timerEvent(QTimerEvent* )

{

frame();

}

//启动定时器绘制

void show()

{

QWidget::show();

_timerID = startTimer(10);

}

protected:

//QTimer _timer;

int _timerID; //定时器ID

};

int main( int argc, char** argv )

{

osg::ArgumentParser arguments(&argc, argv);

#if QT_VERSION >= 0x050000

// Qt5 is currently crashing and reporting "Cannot make QOpenGLContext current in a different thread" when the viewer is run multi-threaded, this is regression from Qt4

osgViewer::ViewerBase::ThreadingModel threadingModel = osgViewer::ViewerBase::SingleThreaded;

#else

osgViewer::ViewerBase::ThreadingModel threadingModel = osgViewer::ViewerBase::CullDrawThreadPerContext;

#endif

while (arguments.read("--SingleThreaded")) threadingModel = osgViewer::ViewerBase::SingleThreaded;

while (arguments.read("--CullDrawThreadPerContext")) threadingModel = osgViewer::ViewerBase::CullDrawThreadPerContext;

while (arguments.read("--DrawThreadPerContext")) threadingModel = osgViewer::ViewerBase::DrawThreadPerContext;

while (arguments.read("--CullThreadPerCameraDrawThreadPerContext")) threadingModel = osgViewer::ViewerBase::CullThreadPerCameraDrawThreadPerContext;

#if QT_VERSION >= 0x040800

// Required for multithreaded QGLWidget on Linux/X11, see http://blog.qt.io/blog/2011/06/03/threaded-opengl-in-4-8/

if (threadingModel != osgViewer::ViewerBase::SingleThreaded)

QApplication::setAttribute(Qt::AA_X11InitThreads);

#endif

QApplication app(argc, argv);

ViewerWidget* viewWidget = new ViewerWidget(0, Qt::Widget, threadingModel);

viewWidget->setGeometry( 100, 100, 800, 600 );

viewWidget->show();

return app.exec();

}

2) 多线程问题

在OSG中提供了诸如CullDrawThreadPerContext等多线程模式,但是在这里是没办法支持这些多线程模式的,只能支持单线程。在网上查阅了一些解决方案,但是最后都不是很完美,有空再把其解决方案写出来。

3) 其他

GraphicsWindowQt最终继承的还是QT中的QGLWidget类,提供OpenGL功能。而在新版本的QT中,这个类已经被废弃了,取而代之的是一个叫做QOpenGLWidget的类。所以这里面问题还是不少的,好在内容相对较少,以后有空可以自己改进。

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